![]() Gain 30% of your max HP as Barrier for 2 seconds upon using a cooldown skill. Greatly increases your damage at the cost of survivability.Įach second, gain 6% damage resistance to the next Elite hit you receive. Mages: After hitting close enemies 50 times with Ball Lightning, your next cast of it stuns enemies hit for 1 second.Įnhanced: While Unstable Currents is active, gain +25% attack speed. Invoked: Lightning Spear stuns targets for 2 seconds when it critically hits.Įnhanced: Ball Lightning's damage rate is increased by 200% of your attack speed bonus. Mystical: Enemies frozen by this skill are vulnerable for 4s, increased to 6s against bosses.Įnhanced: After critically striking, Lightning Spear gains +5% stacking critical chance for its duration. Shimmering: Gain 30% damage reduction for 5s after teleporting.Įnhanced: Killing enemies frozen by this skill reduces its cooldown by 1s, up to 4s per cast. Glinting: Hitting a stunned enemy with Arc Lash reduces your cooldowns by 0.15 seconds.Įnhanced: Chain Lightning gains +3% critical chance per bounce.ĭestructive: When Chain Lightning critically strikes, it has a 25% chance to form Crackling Energy.Įnhanced: Reduces cooldown by 0.5s per enemy hit, up to 3s. While this build does require good endgame gear to work, you can easily transition to this build from any Arc Lash configuration, making this a great build to try if you're already playing a lightning Sorcerer.Įnhanced: If Arc Lash's initial swipe critically hits, it swipes an additional time. While our build does rely on crowd control (CC for short) to deal damage, we inflict so many CC effects that we can instantly stun bosses to inflict massive damage. With the right gear, this build can spam Ball Lightnings as fast as your attack speed allows, and you'll have fairly high uptime on the Unstable Currents ultimate to give yourself a massive DPS boost against tankier Elites and bosses. We aggressively scale attack speed, Crackling Energy, and lucky hit effects to stunlock our enemies to death with dozens of Ball Lightning orbs. If you've played a Hammerdin build in Diablo 2, you'll feel right at home here. We use the Gravitational Aspect to cause Ball Lightning to orbit our character, allowing you to deal damage by walking up to enemies. Turn your Sorcerer into a walking thunderstorm with this Ball Lightning build. Ball Lightning despawns when it hits hard surfaces.It is entirely too critical and fundamental. I don’t carrying redundant items, but I make an exception for fire making. This last item routinely ignites my canister stove with little or no hesitation. ![]() In my normal gear, i carry a Bic lighter in an Exotac waterproof case, UCO matches in a waterproof container (also an Exotac) and at least a LMF knife (basically a Mora) with a ferro rod integrated into the handle. I haven’t had to build a traditional campfire in years, although it remains a bedrock skill. Today those are hardly in use, but they have been supplanted by canister stoves, again light and dependable. In days gone by, the most dependable fire starter was the good old carbide lamp -it could set a swamp on fire. I have made fires for many years, at different levels of urgency – from carefree backpacking excursions to search and rescue missions in adverse conditions where a robust fire was critical. Why not haul out your lighter or match box, instead of messing around with a ferro rod? Matches and lighters are quick, dependable, and effective, provided you have the proper fuels and can tend your flame effectively (and safely, as well). your objective is to build a decent fire safely and quickly. If the issue is getting a fire started in awkward or adverse conditions when a flame is really necessary, I think this article misses the point somewhat. ![]()
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